Answered
How to Disable/Enable objects?
I have a generic animation (for animating a weapon) and I need to disable certain objects at certain moments during the animation, does UMotion support this?
UMotion Version:
Latest as of 29th of November 2019
Unity Version:
2019.3.0f1
Answer
Answer
Answered
Hi,
thank you very much for your support request.
Sure, by using a Custom Property Constraint in "Component Property" mode you can animate any property (e.g. the Renderer.enable or the GameObject.active). You can assign the Custom Property Constraint to any bone/transform you like (it doesn't necessarily have to be the one you want to control with the constraint).
For further information, please check the manual at "Pose Editor/Constraint System/Custom Property Constraint".
Please let me know if you have any follow-up questions.
Best regards,
Peter
Customer support service by UserEcho
Hi,
thank you very much for your support request.
Sure, by using a Custom Property Constraint in "Component Property" mode you can animate any property (e.g. the Renderer.enable or the GameObject.active). You can assign the Custom Property Constraint to any bone/transform you like (it doesn't necessarily have to be the one you want to control with the constraint).
For further information, please check the manual at "Pose Editor/Constraint System/Custom Property Constraint".
Please let me know if you have any follow-up questions.
Best regards,
Peter