Can't remove motion from some bones
I'm trying to edit an animation for a character with a generic rig. I import the clip and the first thing I need to do is delete all keys after the first frame. Then I want to paste the keys from frame 0 to frame 30. But when I do this there is still movement happening on the model. I looked in the curve editor and some bones have rotations happening event though there are no keys between the first and last frame, and the last frame's keys are identical to the first.
I've also tried just keyframing all the bones on the last frame as there are no keyframes after the first, but the same thing happens. I just need the character in the pose from the first frame and then add some small movements to create a simple idle animation, but some parts of the original animation keep staying behind.
Customer support service by UserEcho
Hi kphipps,
thank you very much for your support request.
Please export all of that either as a fresh Unity project (*.zip) or as a *.unitypackage. Then send it to me via the email support form (you can also request a link to my Dropbox via that support form if file size is too big).
Best regards,
Peter
The frames were 0 to 30. I had removed all keyframes except for at 0, then I was adding keyframes to the last frame (30), but was still getting remnants of the original animation. I don't think there were any other layers, but I don't have the version of the file anymore so I can't check.
From what you told me, I set it to be just 1 frame (0-1) and exported to FBX. Then I imported that into a new project and it no longer has the "left-over" animation.
Ok. If you get this issue again (on a different project), please send me the project (and all the related files as mentioned in my previous post) so that I can do further debugging. Thanks :-)
Best regards,
Peter