I'm trying to edit an animation for a character with a generic rig. I import the clip and the first thing I need to do is delete all keys after the first frame. Then I want to paste the keys from frame 0 to frame 30. But when I do this there is still movement happening on the model. I looked in the curve editor and some bones have rotations happening event though there are no keys between the first and last frame, and the last frame's keys are identical to the first.
I've also tried just keyframing all the bones on the last frame as there are no keyframes after the first, but the same thing happens. I just need the character in the pose from the first frame and then add some small movements to create a simple idle animation, but some parts of the original animation keep staying behind.
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