Answer
Answer
Answered
Hi,
thank you very much for your support request.
Bones of characters of type "humanoid" only support rotation. If you want to translate or scale bones, you need to configure your character as "generic" instead. But most of the times you don't want translation on bones anyway (as bones in the real human body only rotate as well).
Please let me know in case you have any follow-up questions.
Best regards,
Peter
Customer support service by UserEcho
Hi,
thank you very much for your support request.
Bones of characters of type "humanoid" only support rotation. If you want to translate or scale bones, you need to configure your character as "generic" instead. But most of the times you don't want translation on bones anyway (as bones in the real human body only rotate as well).
Please let me know in case you have any follow-up questions.
Best regards,
Peter