Answered

How to link chracter to clip editor without pose editor and add animations

Anonymous 4 weeks ago updated 4 weeks ago 2

I've been looking through the manual but I cannot find how to link my character to the clip editor to make an animation. I cannot make animations when the pose editor is open because I can't find how to save the positions and it keeps making me reset the position. Am I missing the documentation for this? The only thing the clip editor portion of the manual says is that you can use it without the pose editor but can't use the pose editor without the clip editor. How am I supposed to put my character in the clip editor and how do I make the animations? Also, there is nothing in the video tutorials to tell you how to do either of the things I'm asking for help with. If I'm somehow overlooking this portion of the manual, please tell me which page it's on.

UMotion Version:
1.20p04
Unity Version:
2019.1.0f2 Personal

Answer

Answer
Answered

Hi,

thank you very much for your support request.

" I cannot make animations when the pose editor is open because I can't find how to save the positions and it keeps making me reset the position."

Set "Auto Key" to "Generate" in the Pose Editor. This tells UMotion to automatically save keys whenever you make changes to the position/rotation/... of your character. To manually create keys click on "Key Selected" or use the "Key Dialog".

Please check out the "Video Tutorials" section in the manual to see all video tutorials (they cover stuff like that). Use the quick start video as a starting point:

(2:19 is the position where keys are created the first time).

To add (import) animations to the clip editor, you need to have a character assigned to the Pose Editor. Manipulating animations without the Pose Editor is possible (e.g. by manipulating the animation curves) but usually you edit the animations together with the Pose Editor.

Please let me know in case you have any follow-up questions.

Best regards,
Peter

Answer
Answered

Hi,

thank you very much for your support request.

" I cannot make animations when the pose editor is open because I can't find how to save the positions and it keeps making me reset the position."

Set "Auto Key" to "Generate" in the Pose Editor. This tells UMotion to automatically save keys whenever you make changes to the position/rotation/... of your character. To manually create keys click on "Key Selected" or use the "Key Dialog".

Please check out the "Video Tutorials" section in the manual to see all video tutorials (they cover stuff like that). Use the quick start video as a starting point:

(2:19 is the position where keys are created the first time).

To add (import) animations to the clip editor, you need to have a character assigned to the Pose Editor. Manipulating animations without the Pose Editor is possible (e.g. by manipulating the animation curves) but usually you edit the animations together with the Pose Editor.

Please let me know in case you have any follow-up questions.

Best regards,
Peter

PERFECT!!!! Thank you so much! I've been trying to make some parkour animations and the Umotion Editor is so helpful!!!! So much appreciation!