Answered

How to sync positions in Maya and uMotion?

skinwalker 4 years ago updated by Peter - Soxware Developer 4 years ago 1
Hello,

Im making some animations in Maya and then I do some tweaks in uMotion, but when I export from Maya to Unity the positions are different and Im wondering is there a way to keep the position/rotation that Ive set in maya when I import them to umotion?

UMotion Version:
Unity Version:
2019.1.9

Answer

Answer
Answered

Hi,

thank you very much for your support request.

This is probably a general "export from maya to Unity" issue, not related to UMotion (because UMotion just uses the animation as Unity imported it). Unfortunately I don't have enough experience with Maya's export pipeline to answer this question. I recommend that you ask this question in a related Unity forum.

Best regards,
Peter

Answer
Answered

Hi,

thank you very much for your support request.

This is probably a general "export from maya to Unity" issue, not related to UMotion (because UMotion just uses the animation as Unity imported it). Unfortunately I don't have enough experience with Maya's export pipeline to answer this question. I recommend that you ask this question in a related Unity forum.

Best regards,
Peter