Answered
How to sync positions in Maya and uMotion?
Hello,
Im making some animations in Maya and then I do some tweaks in uMotion, but when I export from Maya to Unity the positions are different and Im wondering is there a way to keep the position/rotation that Ive set in maya when I import them to umotion?
Im making some animations in Maya and then I do some tweaks in uMotion, but when I export from Maya to Unity the positions are different and Im wondering is there a way to keep the position/rotation that Ive set in maya when I import them to umotion?
UMotion Version:
Unity Version:
2019.1.9
Answer
Answer
Answered
Hi,
thank you very much for your support request.
This is probably a general "export from maya to Unity" issue, not related to UMotion (because UMotion just uses the animation as Unity imported it). Unfortunately I don't have enough experience with Maya's export pipeline to answer this question. I recommend that you ask this question in a related Unity forum.
Best regards,
Peter
Customer support service by UserEcho
Hi,
thank you very much for your support request.
This is probably a general "export from maya to Unity" issue, not related to UMotion (because UMotion just uses the animation as Unity imported it). Unfortunately I don't have enough experience with Maya's export pipeline to answer this question. I recommend that you ask this question in a related Unity forum.
Best regards,
Peter