Answered

IK setup - Changing the length of the IK

FeelingTerrible 1 month ago updated by Peter - Soxware Developer 1 month ago 1

Hey,

I have recently purchased the pro version and I love it. I want to IK pin the hands to some prison bars, but the pinning moves. I think it would work better if the shoulders are also in the IK setup not just the hands and arms? And advice or ways to make sure the hands pin to the exact location and dont move at all?

Thanks

Will

UMotion Version:
Latest
Unity Version:
2019.2

Answer

Answer
Answered

Hi,

thank you very much for your support request.

If you ticked the pinned checkbox of your IK Target in the channels view and created a key for it, the IK target will keep it's position from that frame on. Please check out the IK Pinning video tutorial for further information: UMotion - IK Pinning

Yes increasing the chain lenght is possible (in Config Mode): UMotion Pro - Inverse Kinematics

But usually adding the shoulder bone to the arm IK chain is not what you want (solver results are less predictable and won't look good in sine cases).

Please let me know if you have any follow up questions.

Best regards,

Peterr

Answer
Answered

Hi,

thank you very much for your support request.

If you ticked the pinned checkbox of your IK Target in the channels view and created a key for it, the IK target will keep it's position from that frame on. Please check out the IK Pinning video tutorial for further information: UMotion - IK Pinning

Yes increasing the chain lenght is possible (in Config Mode): UMotion Pro - Inverse Kinematics

But usually adding the shoulder bone to the arm IK chain is not what you want (solver results are less predictable and won't look good in sine cases).

Please let me know if you have any follow up questions.

Best regards,

Peterr