Answered

How animate 2 characters at the same time

Anonymous 1 week ago updated by Peter - Soxware Developer 1 week ago 2

is there any tutorial how to animte 2 characters at the same time?for example dance with woman and men

UMotion Version:
1.19p03
Unity Version:
2019.3.0a5

Answer

Answer
Answered

Hi,
thank you very much for your support request.

There are several design choices how you can animate two characters at the same time. The easiest way would be that you configure both characters as "generic" and place both as a child of one empty parent GameObject. Assign an Animator component to that parent GameObject (and remove the Animator components from the characters). If you now create a new UMotion project and drag & drop your parent GameObject to the Pose Editor, you can animate both characters at the same time.

Another way would be to use Unity Timeline. UMotion supports synchronizing with Unity Timeline. That way you can preview the animation on both characters at the same time but can actively edit only one at a time. Here is a video tutorial where I use UMotion and Unity Timeline to create a cut-scene:

You can also synchronize UMotion with Unity's native Animation Window. That way you can preview the animation of character A via the Animation Window and the animation of character B via UMotion. Character B would be editable.

More information about the "Sync" feature can be found in the manual in the "Unity Timeline Integration" chapter.


Please let me know in case you have any follow-up questions.


Best regards,
Peter

I mean how to record 

Answer
Answered

Hi,
thank you very much for your support request.

There are several design choices how you can animate two characters at the same time. The easiest way would be that you configure both characters as "generic" and place both as a child of one empty parent GameObject. Assign an Animator component to that parent GameObject (and remove the Animator components from the characters). If you now create a new UMotion project and drag & drop your parent GameObject to the Pose Editor, you can animate both characters at the same time.

Another way would be to use Unity Timeline. UMotion supports synchronizing with Unity Timeline. That way you can preview the animation on both characters at the same time but can actively edit only one at a time. Here is a video tutorial where I use UMotion and Unity Timeline to create a cut-scene:

You can also synchronize UMotion with Unity's native Animation Window. That way you can preview the animation of character A via the Animation Window and the animation of character B via UMotion. Character B would be editable.

More information about the "Sync" feature can be found in the manual in the "Unity Timeline Integration" chapter.


Please let me know in case you have any follow-up questions.


Best regards,
Peter