Answered

Bone rotation gizmo displays as Global orientation when selecting multiple bones

Anonymous 3 weeks ago updated by Peter - Soxware Developer 3 weeks ago 1

Hi, I'm running into an issue when I try to rotate multiple bones along their local axis and I'm not sure if it's a bug or working as intended. See the following video:

2026-06-04 17-44-05.mp4

As shown in the video, I can rotate the bones along their local X-Axis when I select them one at a time. But when I select multiple bones, the rotation gizmo seems to lock itself into the global orientation even though the editor UI still says Local.

I am pretty sure this is not an issue caused by the rig itself because I can rotate all of the finger bones along their local X-Axis in the Unity editor while NOT working on a UMotion Project, and the same is reflected in the Blender file.

Expected Behavior:

- Rotation gizmo should match the local rotation axis of the selected bones when they have the same orientation.


Extra Context:
- My model is setup as a Generic rig rather than a Humanoid.

UMotion Version:
1.29p04
Unity Version:
6000.3.5f2

Answer

Answer
Answered

Hi,
thank you very much for your support request.


Unfortunately, the special case of "multiple selected objects share the same local rotation axis" is something that is currently not implemented in the rotation tool. UMotion always defaults to "global" rotation mode on multi-selection.


Best regards,
Peter

Answer
Answered

Hi,
thank you very much for your support request.


Unfortunately, the special case of "multiple selected objects share the same local rotation axis" is something that is currently not implemented in the rotation tool. UMotion always defaults to "global" rotation mode on multi-selection.


Best regards,
Peter