Not a bug

Import Clips - Try Convert To Progressive won't turn off

Jekel 3 weeks ago updated by Peter - Soxware Developer 3 weeks ago 1

When I set up the import of a clip, I turn off Try Convert To Progressive so that all rotations are in Euler, but I still get Progressive rotations. 

Image 1589

UMotion Version:
1.29p04
Unity Version:
2019.4.40, 6000.3.15

Answer

Answer
Not a bug

Hi Jekel,
thank you very much for your bug report.

I agree that the naming of this option is a bit misleading. What this option does is that when you import a generic animation and it has quaternion animation curves, it will try to convert them to progressive (if the conversion is lossless).

You are probably importing a humanoid animation which rotation curves are always imported using progressive as default. The good new is, you can later convert it to euler by selecting a all properties (select the first one, scroll to the bottom, hold shift while clicking the last one). Then right click on one of them:

Image 1590


Please let me know in case you have any follow-up questions.

Best regards,
Peter

GOOD, I'M SATISFIED

Thank you very much, I hope you will also pay attention to the request for the merge layers feature.

Satisfaction mark by Jekel 3 weeks ago
Answer
Not a bug

Hi Jekel,
thank you very much for your bug report.

I agree that the naming of this option is a bit misleading. What this option does is that when you import a generic animation and it has quaternion animation curves, it will try to convert them to progressive (if the conversion is lossless).

You are probably importing a humanoid animation which rotation curves are always imported using progressive as default. The good new is, you can later convert it to euler by selecting a all properties (select the first one, scroll to the bottom, hold shift while clicking the last one). Then right click on one of them:

Image 1590


Please let me know in case you have any follow-up questions.

Best regards,
Peter