IK handles don't work
I'm following the IK tutorial and used the setup wizard to create handles, but when I move them, the handles just move on their own and no bones move with them. Here's what the wizard created:


IK_Hand_L constraints:

EDIT: Just noticed an error in the console: "Constraint dependency loop! The following joint/transform constraints depend on each other: IK_Foot_L (Inverse Kinematics), IK_Foot_L (Child Of), IK_Foot_R (Inverse Kinematics), IK_Foot_R (Child Of), IK_Hand_L (Inverse Kinematics), IK_Hand_L (Child Of), IK_Hand_R (Inverse Kinematics), IK_Hand_R (Child Of)"
UMotion Version:
1.29p04
Unity Version:
6000.0.58f2
Customer support service by UserEcho
Found this thread: https://support.soxware.com/communities/1/topics/805-constraint-dependency-loop-ik-not-working-i-dont-know-why
I haven't done any manual IK setup, so I guess this a bug. I sent a bug report email.
I tried using the wizard on a different model and didn't get any errors, but I get the same behavior - only the handles move.
The target is Wrist, which seems correct; however it put the IK transforms under Shoulder, but the Wrist is under Shoulder --> Arm --> Elbow. Does that matter?
I tried with another simpler model with the same results. Then I tried with Robot Kyle in the UMotion example scene/project and get the same thing.