IK handles don't work

Neon Specter 5 hours ago updated 4 hours ago 3

I'm following the IK tutorial and used the setup wizard to create handles, but when I move them, the handles just move on their own and no bones move with them.  Here's what the wizard created:

Image 1569

Image 1570

IK_Hand_L constraints:

Image 1571

EDIT:  Just noticed an error in the console:  "Constraint dependency loop! The following joint/transform constraints depend on each other: IK_Foot_L (Inverse Kinematics), IK_Foot_L (Child Of), IK_Foot_R (Inverse Kinematics), IK_Foot_R (Child Of), IK_Hand_L (Inverse Kinematics), IK_Hand_L (Child Of), IK_Hand_R (Inverse Kinematics), IK_Hand_R (Child Of)"

UMotion Version:
1.29p04
Unity Version:
6000.0.58f2

Found this thread:  https://support.soxware.com/communities/1/topics/805-constraint-dependency-loop-ik-not-working-i-dont-know-why

I haven't done any manual IK setup, so I guess this a bug. I sent a bug report email.

I tried using the wizard on a different model and didn't get any errors, but I get the same behavior - only the handles move.

Image 1572

The target is Wrist, which seems correct; however it put the IK transforms under Shoulder, but the Wrist is under Shoulder --> Arm --> Elbow.  Does that matter?

I tried with another simpler model with the same results.  Then I tried with Robot Kyle in the UMotion example scene/project and get the same thing.