Not a bug

Pose editor changes not being saved

Neon Specter 3 weeks ago updated by Peter - Soxware Developer 2 weeks ago 4

Every time I try to switch to config mode in the pose editor, I get the warning: "The current pose has modifications that have not been applied. If you continue the modifications will be discarded.

Do you really want to continue?"

This is despite having saved ALL keys via the key dialog. If I open up the key dialog, nothing is red (which I believe indicates unsaved changes).

Upon exiting the pose editor via the clear button, my model snaps back to its previous position before any changes were made to the pose. How do you actually apply the pose to the model in the scene?

Also, my changes to the pose do not survive a Unity restart... Here's what I'm doing:

  1. Create UMotion project.
  2. Create clip.
  3. Load model into pose editor
  4. Make adjustments using pose editor
  5. Key dialog --> Select all --> Add Keys (all filters are blue)
  6. File --> Save Project
  7. Restart Unity, load project in clip editor --> all changes lost (same when loading model into pose editor)
UMotion Version:
1.29p04
Unity Version:
6000.0.58f2

Answer

Under review

Hi Neon,
thank you very much for your support request. Can you make a video of what you described? I tried to reproduce this but everything is working as expected on our end (unapplied modifications get applied and key frames are saved correctly even after reopening Unity).

Best regards,
Peter

I'm not able to reproduce it reliably - it seems to be intermittent.  I can do the exact same actions and sometimes it happens, sometimes it doesn't.  I'll post an update if I can find a reliable repro.

Unity_CvbXm7ZAMv.mp4

Here is a video showing this issue. It's only reproducible with the eyes for some reason. Note that the animator is disabled and there's no other scripts acting on the model.

Not a bug

When you press on "clear" --> "keep scene pose" only the modifications done on the bones and transforms are applied to the scene instance of your character. This feature is intended for creating static poses for characters without having to export and assign single frame animations.

Blend shape changes are not applied by this feature, that's normal. I'm actually not sure if Unity by itself is even capable of a static preview of blend shapes (at edit time).

From the video it looks like the key frames are stored in your UMotion project's animation clip correctly. So when you export your animation, all your modifications are in there.

Best regards,
Peter