How to prevent object from snapping back after transform
I have a character model with a weapon. The weapon is parented to the character's right hand so that it moves with the hand.
When I position the weapon in the hand in scene view, then open the model in the pose editor, the weapon snaps back to its previous position. Since UMotion locks the model, I can't manually reposition it and then save the project.
Is there any way to prevent this from happening? Or do I have to position the weapon first and then make a whole new project (which would also necessitate creating a new project every time I want to adjust the weapon's position)?
Answer
Hi,
thank you very much for your support request. UMotion stores the pose your character had when it was first assigned to the UMotion Pose Editor as "Reference Pose". So if you change something outside of UMotion and you want your reference pose to be updated accordingly, do the following:
- Open "Config Mode" in the pose editor
- Under "Configuration / Reference Pose" click on "Apply Scene Pose".
- If you are happy with the modifications, click on "Save Reference Pose". You can now go back to the "Pose Mode".

Please let me know in case you have any follow-up questions.
Best regards,
Peter
Thanks, that worked. One more question about the reference pose: does this save the pose as the effective default for the current clip? Or for the whole project? The docs aren't clear on this.
If it saves it in the clip, then I could just create a clip for each pose and click Save Reference Pose to created named poses that will be applied when the clip is loaded (without having to save any keys)?
Customer support service by UserEcho
Hi,
thank you very much for your support request. UMotion stores the pose your character had when it was first assigned to the UMotion Pose Editor as "Reference Pose". So if you change something outside of UMotion and you want your reference pose to be updated accordingly, do the following:
Please let me know in case you have any follow-up questions.
Best regards,
Peter