Under review
Update Existing File doesn't reimport the FBX
When exporting animations with the Update Existing File write mode. After the export is finished, I have to right click the FBX file in the Unity Project window and manually Re-import the asset otherwise the new animation doesn't show.
Would it be possible for you to automate that so we don't have to do that every time? Or a way I can hook into the export to do it myself? Thanks!
UMotion Version:
1.29p04
Unity Version:
6000.1.2f1
Customer support service by UserEcho
Hi Joe,
thank you very much for your support request. It really should reload the FBX automatically. I will have to investigate.
And yes, as a workaround you can also do it via scripting yourself using the UMotion API: https://www.soxware.com/umotion-manual/UMotionAPI.html
What you can do is you create a custom menu button via
And then use
Followed by your code that reloads the fbx asset.
Best regards,
Peter
Thanks, Peter, I got that working. For anyone that is interested, here is the script:
UMotionExtensions.cs
Oops - that comment above was from me, I just forgot to login before posting.