Update Existing File doesn't reimport the FBX

Joe Fender 2 days ago 0

When exporting animations with the Update Existing File write mode. After the export is finished, I have to right click the FBX file in the Unity Project window and manually Re-import the asset otherwise the new animation doesn't show.

Would it be possible for you to automate that so we don't have to do that every time? Or a way I can hook into the export to do it myself? Thanks!

UMotion Version:
1.29p04
Unity Version:
6000.1.2f1