Cinemachine can't sync when animation being created or edited
Hi, i just bought this asset and i have a problem.
When i update my model's head position in pose editor my cinemachine camera can't track it.
Is there any solution for this?
I guess GameObject HideFlags causing this problem.
Here's a screenshot

My cinemachine position composer should be tracking CameraFollowStandart transform. but it's not in pose editor.
UMotion Version:
Unity Version:
6.3
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