
Bind all the actions at once.
I exported an animation as FBX into Blender using UMotion, and I also exported the character. Now I want to attach this animation to the character, but in Blender the animation has multiple actions (one per bone). Is there a way to export an animation as FBX without splitting it into multiple actions, since right now it creates one action per bone
UMotion Version:
v1.29p04
Unity Version:
2022.3.11f1
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