Not reproducible

Anim Clip Disappeared

Anonymous 2 weeks ago updated by Peter - Soxware Developer 2 weeks ago 1

Wanted to try out this tool before buying the Pro version, but I encountered a worrying problem today.

After creating a new clip, and animating with it, I exported the animclip and continued working on the project. After a while, I went back to ClipEditor and the new clip that I created earlier was gone from the umotion project.

Is there some bug in the umotion asset autosaving or could the data have been removed from an undo operation in another part of the editor?

Fortunately, I could restore the project from backup and the new clip came back.

Has anybody else encountered this issue before? I hope it gets fixed.

UMotion Version:
Community 1.29p04
Unity Version:
6000.0.30f1

Answer

Answer
Not reproducible

Hi,
thank you very much for your support request. At the time of writing, I do not know of any bug that could cause an animation clip to disappear from a UMotion project.

But here some additional information, that might help you explain your situation:

Unity saves *.asset files (like the UMotion Project file) as soon as you click on "File --> Save Project" or if you close Unity. Unintuitively, pressing CTRL + S only saves the scene, not all the *.asset files in your project.

UMotion does use Unity's undo/redo stack. So yes, when undo-ing in a "incautious" way you can accidentally undo changes done inside of UMotion.

Please let me know in case you have any follow-up questions.

Best regards,
Peter

Answer
Not reproducible

Hi,
thank you very much for your support request. At the time of writing, I do not know of any bug that could cause an animation clip to disappear from a UMotion project.

But here some additional information, that might help you explain your situation:

Unity saves *.asset files (like the UMotion Project file) as soon as you click on "File --> Save Project" or if you close Unity. Unintuitively, pressing CTRL + S only saves the scene, not all the *.asset files in your project.

UMotion does use Unity's undo/redo stack. So yes, when undo-ing in a "incautious" way you can accidentally undo changes done inside of UMotion.

Please let me know in case you have any follow-up questions.

Best regards,
Peter