Answered

No interpolation between keyframes?

Anonymous 2 weeks ago updated by Peter - Soxware Developer 2 weeks ago 1

Hi,
Is it possible to set up an animation so that there is no interpolation between keyframes? I am looking to replicate a stop-motion/ hand drawn effect and am not sure where to start.
Thanks in advance

UMotion Version:
Unity Version:

Answer

Answer
Answered

Hi,
thank you very much for your support request.

Yes. In your animation, select all keys (in the Dopesheet) and set the tangent mode to "constant".

Attention: When UMotion has to re-sample the animation when exporting (i.e. when the character is of type humanoid or when your character uses the IK or Child-Of constraint), you have to open the exported *.anim file with Unity's Animation Window, select all keys and set the tangent mode to constant again. This is because the re-sampler currently doesn't set the tangent mode to constant by itself (this feature isn't implemented at this time).


Please let me know in case you have any follow-up questions.

Best regards,
Peter

Answer
Answered

Hi,
thank you very much for your support request.

Yes. In your animation, select all keys (in the Dopesheet) and set the tangent mode to "constant".

Attention: When UMotion has to re-sample the animation when exporting (i.e. when the character is of type humanoid or when your character uses the IK or Child-Of constraint), you have to open the exported *.anim file with Unity's Animation Window, select all keys and set the tangent mode to constant again. This is because the re-sampler currently doesn't set the tangent mode to constant by itself (this feature isn't implemented at this time).


Please let me know in case you have any follow-up questions.

Best regards,
Peter