Moving a character that is not vertically oriented straight up.
While I am just familiar enough with the Move and Rotation tools to achieve successful edits, I’m still new to animation in general, so I may be about to ask about a tool or technique that doesn’t exist. My apologies if that is the case. I’m looking for a way to move a character straight up from the floor of a scene within a range of frames within a clip, that does not involve moving all three of the position axis by hand. Even though the Move tool has a center grab point that I can use, it also lets me accidentally move the character off to the side as I attempt to move it straight up.
Because the clip I am editing moves the character in an exercise routine, all of the position axis are constantly changing. Other than adjusting all three axis for every frame I need to adjust, is there a variable, or a control that moves a character strictly vertically other than dragging the character up with the center of the move tool and in all likelihood, having to go back and forth until I get it just right?
Thanks for your time.
Answer
Hi David,
thank you very much for your support request.
You can click and drag on one of the arrows of the move tool to limit your adjustment to that specific axis. By switching between "local" and "global" mode you can define if the move tool is oriented along the world space coordinate system (i.e. up points always straight up) or along the object's local coordinate system (i.e. dependent on the objects current orientation).
Please let me know in case you have any follow-up questions.
Best regards,
Peter
Customer support service by UserEcho
Hi David,
thank you very much for your support request.
You can click and drag on one of the arrows of the move tool to limit your adjustment to that specific axis. By switching between "local" and "global" mode you can define if the move tool is oriented along the world space coordinate system (i.e. up points always straight up) or along the object's local coordinate system (i.e. dependent on the objects current orientation).
Please let me know in case you have any follow-up questions.
Best regards,
Peter