Answered

Export blend shape animation to *.FBX

Anonymous 2 weeks ago updated by Peter - Soxware Developer 2 weeks ago 1

Hi,
having an issue when EXPORTING to Fbx a blend shape animation , it says " Ignoring property ".Smile" component properties are not supported in Fbx , So to mekeit clear Umotion Dont support Export animated blanshapes???

thanks

UMotion Version:
Unity Version:

Answer

Answer
Answered

Hi,
thank you very much for your support request.

Blend shape weight animation curves reference the SkinnedMeshRenderer component of your GameObject and this Unity propritary component doesn't exist in the *.FBX format. Thus UMotion can't export these curves. Generally speaking, all animation curves that reference Unity components are not supported by the *.FBX format.

Please export to *.anim if you want to use blend shape curves.

For further information, please check out the manual at "Clip Editor --> Import /Export". There is a nice table that opposes the supported features of the *.anim vs. the *.fbx exporter.

Please let me know in case you have any follow-up questions.

Best regards,
Peter

    Answer
    Answered

    Hi,
    thank you very much for your support request.

    Blend shape weight animation curves reference the SkinnedMeshRenderer component of your GameObject and this Unity propritary component doesn't exist in the *.FBX format. Thus UMotion can't export these curves. Generally speaking, all animation curves that reference Unity components are not supported by the *.FBX format.

    Please export to *.anim if you want to use blend shape curves.

    For further information, please check out the manual at "Clip Editor --> Import /Export". There is a nice table that opposes the supported features of the *.anim vs. the *.fbx exporter.

    Please let me know in case you have any follow-up questions.

    Best regards,
    Peter