Answered

Can't select IK bones

Jacques S 2 weeks ago updated by Peter - Soxware Developer 1 week ago 4

Good day,

I hope you are doing well. I am trying to modify an animation, but can't seem to select the IK bones. I have no problem selecting the FK bones, but they only allow rotation, and I need to move the arm position. Is there anything I need to watch out for when setting up IK, or is there anything I am missing?

My hands and feet auto-detect when setting up IK, but "Pole Target" auto selects and my target rotation is set to "IK handle". When watching the tutorial, "Pole Target" is not selected and target rotation is set to "FK Rig". I have tried playing with the settings, but they don't make a difference. The Unity Move/Rotation widget simply doesn't appear when clicking on any IK bone, but as stated, works as expected when selecting an FK bone.

UMotion Version:
1.29p03
Unity Version:
2022.3.47f1

Answer

Answer
Answered

Hi Jacques,
thank you very much for your support request.

You need to select the IK Handle (the wire cube), not the IK Bones.

Image 1449



Here are two related video tutorials that show you the details:

https://www.soxware.com/umotion-manual/QuickStart.html

https://www.soxware.com/umotion-manual/ProLesson2.html

Please let me know in case you have any follow-up questions.

Best regards,
Peter

GOOD, I'M SATISFIED
Satisfaction mark by Jacques S 1 week ago
Answer
Answered

Hi Jacques,
thank you very much for your support request.

You need to select the IK Handle (the wire cube), not the IK Bones.

Image 1449



Here are two related video tutorials that show you the details:

https://www.soxware.com/umotion-manual/QuickStart.html

https://www.soxware.com/umotion-manual/ProLesson2.html

Please let me know in case you have any follow-up questions.

Best regards,
Peter

Hi Peter,

Thank you very much! That was exactly what I was missing.

Regards

Jacques

Hi Peter,

On to a second note, is there anything I would need to do to make the FK/IK Blend work? I followed the tutorial, move my IK bones for testing, but when I blend, nothing happens:

Image 1456

Ji Jacques S,
when you move the FK/IK Blend Slider to 1, the mesh is following the IK bones. If you move it to 0, the mesh is following the FK bones.

In your screenshot, as everything is black, it looks like your character does not have a mesh? Is this just a rig you are editing?

Best regards,
Peter