Answered

Does anyone know what is wrong with this rig?

odinb14 3 months ago updated by Peter - Soxware Developer 3 months ago 1

I dont realy know what to ask, other then is it looking like this because of UMotion or did someone fuck this rig up ?

I paid someone to do some animations and a rig. Thats fine at all, but this thing looks realy weird after importing it to UMotion. Maybe they look always like this from some specific 3D software?

It's so much work to move this thing like this, almost every single bone has positions, rotations, scale and so on ...


Image 1448

UMotion Version:
1.29p02
Unity Version:
2022.3.3 LTS

Answer

Answer
Answered

Hi odinb14,
thank you very much for your support request.

Your rig looks normal to me, what exactly are you referring to?

Even though each bone has position/rotation/scale, you really only rotate bones (just like in real life). Moving a bone would mean moving it out of it's joint. You can hide the position and scale properties via the config mode of the pose editor. You can also hide bones you don't need in that mode.


Video Tutorial - Config Mode: https://www.soxware.com/umotion-manual/Lesson5.html

Image 1451


Image 1450

I see that you've also setup IK for the arms and feet. In that case, you can move the IK Targets (the wire cubes) and the IK algorithm automatically updates the rotation of the arm/feet bones to reach the IK target.

Please let me know in case you have any follow-up questions.

Best regards,
Peter

Answer
Answered

Hi odinb14,
thank you very much for your support request.

Your rig looks normal to me, what exactly are you referring to?

Even though each bone has position/rotation/scale, you really only rotate bones (just like in real life). Moving a bone would mean moving it out of it's joint. You can hide the position and scale properties via the config mode of the pose editor. You can also hide bones you don't need in that mode.


Video Tutorial - Config Mode: https://www.soxware.com/umotion-manual/Lesson5.html

Image 1451


Image 1450

I see that you've also setup IK for the arms and feet. In that case, you can move the IK Targets (the wire cubes) and the IK algorithm automatically updates the rotation of the arm/feet bones to reach the IK target.

Please let me know in case you have any follow-up questions.

Best regards,
Peter