Answered

Going into negative framenumbers , to store poses.

Ronald 1 month ago updated by Peter - Soxware Developer 1 week ago 4

I don't know if it's possible yet, 

But if it's not would be nice to store multiple poses into the negative frame timeline.

UMotion Version:
Pro
Unity Version:
6

Answer

Answer
Answered

Hi Ronald,
thanks for sharing your idea. You mean the negative frame numbers would only be displayed in the clip editor but any poses stored there would not be included in the exported animation?

Best regards,
Peter

Answer
Answered

Hi Ronald,
thanks for sharing your idea. You mean the negative frame numbers would only be displayed in the clip editor but any poses stored there would not be included in the exported animation?

Best regards,
Peter

Yes for a pose to pose workflow.

I tried putting poses beyond the frame extender, but they will get included then.

Image 1453


The white arrows indicate the preview playback start and end frame. By clicking the play button in the Playback Navigation the selected time span is played. This is just for preview and has no influence on the exported animation.

Best regards,
Peter