Adding a Prop to the project.
Dear UMption,
I'm trying to create some snowboard animations, I have a Mixamo rig setup and made a board in the scene with some grab point's as child's of the parent board, that I would like to use with it IK solvers.
How would set it up in Unity to have the grab points drive the IK Solvers?
Do I need to make a new FBX and set the rig type?, or is it possible to do this with standard Unity boxes and sphere's.
Thanks in advance,
Ronald.
Answer
Hi Ronald,
thank you very much for your support request. In UMotion's IK constraint, you can define which transform you want to use as IK target. More information can be found in the IK video tutorial (especially in the second part where it demonstrates how to manually setup an IK constraint): https://www.soxware.com/umotion-manual/ProLesson2.html
And in the manual: https://www.soxware.com/umotion-manual/InverseKinematics.html
Please let me know in case you have any follow-up questions.
Best regards,
Peter
Customer support service by UserEcho
Hi Ronald,
thank you very much for your support request. In UMotion's IK constraint, you can define which transform you want to use as IK target. More information can be found in the IK video tutorial (especially in the second part where it demonstrates how to manually setup an IK constraint): https://www.soxware.com/umotion-manual/ProLesson2.html
And in the manual: https://www.soxware.com/umotion-manual/InverseKinematics.html
Please let me know in case you have any follow-up questions.
Best regards,
Peter