Under review

Animation rigging, Multi-Aim Constraint, problem

superip 1 month ago updated by Peter - Soxware Developer 1 month ago 1

Aiming@Pistol.anim


Hi,

When using animations edited with UMotion with Animation Rigging and Multi-Aim Constraint, the animations may become corrupted.

Image 1443

<Normal pose>

Image 1444

<Broken pose>

However, iIf I change the constraint weight to 0, it runs normally as follows:

Image 1445

I attached the animation clip file.

Best regards,

Scott

UMotion Version:
the latest
Unity Version:
2022.3.44f1
Under review

Hi Scott,
thank you very much for your support request. This might be a problem with the animation rigging setup? As the animation exported by UMotion looks correct (see last screenshot), animation rigging should just add it's modifications on top. The *.anim file exported by Umotion does not export any animation rigging related data. It just contains the regular animation information.


Best regards,
Peter