Under review
Animation rigging, Multi-Aim Constraint, problem
Hi,
When using animations edited with UMotion with Animation Rigging and Multi-Aim Constraint, the animations may become corrupted.
<Normal pose>
<Broken pose>
However, iIf I change the constraint weight to 0, it runs normally as follows:
I attached the animation clip file.
Best regards,
Scott
UMotion Version:
the latest
Unity Version:
2022.3.44f1
Customer support service by UserEcho
Hi Scott,
thank you very much for your support request. This might be a problem with the animation rigging setup? As the animation exported by UMotion looks correct (see last screenshot), animation rigging should just add it's modifications on top. The *.anim file exported by Umotion does not export any animation rigging related data. It just contains the regular animation information.
Best regards,
Peter