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Option to merge animation layers
One of the animators for our project makes extensive use of layers in their workflow and some clips end up having 15+ layers. The layers work great but the clips can end up a little disorganized, and the umotion projects can end up getting pretty bloated - often ending up being several hundred MB. While these larger projects are open, the editor will often hang on 'waiting for user code in UMotionEditor.dll to finish executing'. I think it would be very helpful for organization and performance if we had an option to merge layers.
UMotion Version:
1.29p03
Unity Version:
6000.0.10f1
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Answer
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Hi ian,
thank you very much for sharing your idea. I've added it to my list of ideas for the future. I use this list to decide and prioritize new features.
Best regards,
Peter
Customer support service by UserEcho
Hi ian,
thank you very much for sharing your idea. I've added it to my list of ideas for the future. I use this list to decide and prioritize new features.
Best regards,
Peter