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Finger rotations not importing correctly for humanoid project
Hi, I've been using UMotion Pro a lot and love the asset, but this is the first time I've had issues with fingers not animating properly.
I'm using a Humanoid project because my end goal is to convert generic animations I've created and convert them to humanoid animations. My usual workflow is:
1. Import FBX of model + animation into Unity
2. Change Rig structure of model from Generic --> Humanoid
3. Create a new UMotion Humanoid project
4. Set the humanoid model in the pose editor
5. Import the generic clip from the FBX
6. Export the clip (which now saves as a humanoid clip)
However this time, the fingers aren't animating at all when I import the clip (step 5) in my humanoid project:
The fingers animate fine if I test against a generic UMotion project (not converting to humanoid) though:
I inspected the humanoid avatar, and it looks like the fingers are bending correctly for a humanoid rig:
Can you help me fix the fingers not curling in my UMotion humanoid project please?
Much appreciated
Dat
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