z axis is swapped for y in curves mode

SamTotman 4 weeks ago 0

I was making a walking animation, so i followed a former question here on how to set all key frames of the z axis to 0 so it walks in place.

I noticed that in curves the z front axis is being used as the y axis as blender.

Is there an option that changes it to unity default layout or is how the plugin has been set? 

If it is how it has been set will there be a fix for this, its counter intuitive.

UMotion Version:
Unity Version: