Answered

Importing humanoid Mocap with object

Adrian Taylor 4 weeks ago updated by Peter - Soxware Developer 4 weeks ago 1

Hi there,

I have a humanoid Mocap animation that I'd like to edit in Umotion but I'm not sure of the correct way to configure the character. The animation contains a traditional humanoid skeleton as well as a seperate object (in my case the object is a tennis racket) 

The animation is an FBX file and has a heirachy:

What do I need to do to get this working in Umotion, and to save the editded animation so that it can be played back on other humanoid characters?

Image 1413

UMotion Version:
1.29p02
Unity Version:
2022.3.5f1

Answer

Answer
Answered

Hi Adrian,
thank you very much for your support request. Here is a quick step by step guide:


  1. Drag and drop the fbx file (from Unity's Project window) into a Unity scene.
  2. Open UMotion's Clip Editor and Pose Editor
  3. In the UMotion Clip Editor, click on File --> New Project --> Humanoid
  4. Drag and drop the character from Unity's Hierarchy window into the UMotion Pose Editor's top most field
  5. Import the animations you want to edit by clicking on File --> Import Clips in the Clip Editor
  6. When done animating, click on "Export Clip". If you want to export directly into the FBX file, make sure to adjust the Export Settings accordingly.

Follow-up information:


Please let me know in case you have any follow-up questions.

Best regards,
Peter

    Answer
    Answered

    Hi Adrian,
    thank you very much for your support request. Here is a quick step by step guide:


    1. Drag and drop the fbx file (from Unity's Project window) into a Unity scene.
    2. Open UMotion's Clip Editor and Pose Editor
    3. In the UMotion Clip Editor, click on File --> New Project --> Humanoid
    4. Drag and drop the character from Unity's Hierarchy window into the UMotion Pose Editor's top most field
    5. Import the animations you want to edit by clicking on File --> Import Clips in the Clip Editor
    6. When done animating, click on "Export Clip". If you want to export directly into the FBX file, make sure to adjust the Export Settings accordingly.

    Follow-up information:


    Please let me know in case you have any follow-up questions.

    Best regards,
    Peter