Cannot set rotation offset
All i want to be able to do is type 270 in X in Rotation Offset. It is grayed out? Everything else would fall into place if i could just change that.
UMotion Version:
Unity Version:
Customer support service by UserEcho
UMotion Version:1.29p03
Unity Version:2022.3.28f1
Left: During creation
Right: After export
I was able to fix the rotation, but now this is the issue.
For whatever reason, you have to make the animation type Legacy instead of Humanoid for the Rig in Unity and then it works???
This won't work though because it is required to use Generic or Humanoid for the Animation Controller, fix?
Fixed that by creating a reference pose for frame 0 first. Now the T-Pose is correct for humanoid. This means every animation needs a frame 0 t-pose though.... Any way around this to optimize a bit?