Answered

Exporting animations do not match Editor animations

kloogens 3 weeks ago updated 3 weeks ago 1

I've been trying to export some simple animation clips.

Two of the four exported animations do not match the ones in the editor.

I have tried both generic and humanoid animations and the both have the exact same problem

The arms in the animations in question begin in the T-pose. Which isn't even close to the animations in the editor.

I know humanoid retargeting isn't perfect, which is why I also tried generic animations and they didn't work either.

I've tried exporting to FBX and Anim file and it happens either way.

Again, two of the four animations have this issue while the other two work just fine.

I have no idea what is going on. I've spend hours trying to figure this out. I'm lost.

UMotion Version:
1.29
Unity Version:
2022.1.23f

Answer

Answer
Answered

The IK Blending value was messing with things.  

Since there was no FK animation it was in the T Pose when the IK Blend value was set to zero.

Makes sense now.  Not sure how I missed it for so long.

Answer
Answered

The IK Blending value was messing with things.  

Since there was no FK animation it was in the T Pose when the IK Blend value was set to zero.

Makes sense now.  Not sure how I missed it for so long.