Answered

is there a way to adjust the all frames at once

eris 1 month ago updated by Peter - Soxware Developer 1 month ago 1

im trying to edit an animation but i need the arm rotated like 5 degrees  so it doesn't clip.. is there a way to add that 5 degree rotation to all the frames on top of the current clip

UMotion Version:
1.29
Unity Version:
2022.3.6g

Answer

Answer
Answered

Hi eris,
thank you very much for your support request.

Yes, this is possible: In UMotion, create a new animation layer of type additive. Than on frame 0, rotate the arm for the 5 degrees you've mentioned and save the change (only for the arm) as a key frame. The change is now added on top of the underlaying animation.

More information: https://www.soxware.com/umotion-manual/Layers.html

This video tutorial also uses an additive animation layer: https://www.soxware.com/umotion-manual/InPractice3.html

Best regards,
Peter

Answer
Answered

Hi eris,
thank you very much for your support request.

Yes, this is possible: In UMotion, create a new animation layer of type additive. Than on frame 0, rotate the arm for the 5 degrees you've mentioned and save the change (only for the arm) as a key frame. The change is now added on top of the underlaying animation.

More information: https://www.soxware.com/umotion-manual/Layers.html

This video tutorial also uses an additive animation layer: https://www.soxware.com/umotion-manual/InPractice3.html

Best regards,
Peter