Can I animate transformations with UMotion?
Hello,
I would like to create simple animations for environmental objects, like pulsating, meaning scaling up and down a bit in a loop. Or moving up and down, for things like grass or something.
So if I understand correctly, I would need to animate the scale and position for these cases, respectively.
Could you give me a hint on how to do that with UMotion? Cause I've followed your tutorial for a character rig, and I only know about animating with bones at this stage.
Thank you in advance.
Answer
Hi bartolomey_wong,
thank you very much for your support request.
That's easy. Make sure your object has an "animator" component assigned. Then create a new UMotion project of type generic. Assign your object to the pose editor and start animating as usual. You can animate the position, rotation and scale.
Please let me know in case you have any follow-up questions.
Best regards,
Peter
Customer support service by UserEcho
Hi bartolomey_wong,
thank you very much for your support request.
That's easy. Make sure your object has an "animator" component assigned. Then create a new UMotion project of type generic. Assign your object to the pose editor and start animating as usual. You can animate the position, rotation and scale.
Please let me know in case you have any follow-up questions.
Best regards,
Peter