Answered

Can I animate transformations with UMotion?

bartolomey_wong 7 months ago updated by Peter - Soxware Developer 7 months ago 1

Hello,

I would like to create simple animations for environmental objects, like pulsating, meaning scaling up and down a bit in a loop. Or moving up and down, for things like grass or something.

So if I understand correctly, I would need to animate the scale and position for these cases, respectively. 

Could you give me a hint on how to do that with UMotion? Cause I've followed your tutorial for a character rig, and I only know about animating with bones at this stage.

Thank you in advance.

UMotion Version:
Unity Version:

Answer

Answer
Answered

Hi bartolomey_wong,
thank you very much for your support request.

That's easy. Make sure your object has an "animator" component assigned. Then create a new UMotion project of type generic. Assign your object to the pose editor and start animating as usual. You can animate the position, rotation and scale.

Please let me know in case you have any follow-up questions.

Best regards,
Peter

GOOD, I'M SATISFIED

Thank you so much for helping me out, Peter!

Satisfaction mark by bartolomey_wong 7 months ago
Answer
Answered

Hi bartolomey_wong,
thank you very much for your support request.

That's easy. Make sure your object has an "animator" component assigned. Then create a new UMotion project of type generic. Assign your object to the pose editor and start animating as usual. You can animate the position, rotation and scale.

Please let me know in case you have any follow-up questions.

Best regards,
Peter