Answered

Animating visibility with UMotion?

bartolomey_wong 3 months ago updated 2 months ago 2

Hello,

Is it possible to animate the visibility of an object with UMotion? Say, I have a snake model, and I want to animate its tongue. So to simulate the rapid movement of it, I want to turn it on and off with keyframes.

Is it possible? If so, could you give some tips about doing it?

Also, if it's possible, is it okay that my whole model is united in Blender? I mean, it consists of separate segments, but then I combined them into the one mesh. Is it okay or does the tongue mesh have to be separate from the main model mesh?

Also, is visibility applied to bones or mesh? I mean, I have my model rigged with bones, but if I have a model without a rig, can I animate the visibility still?

Thanks in advance!

UMotion Version:
Unity Version:

Answer

Answer
Answered

Hi bartolomey_wong,
thank you very much for your support request.

For making body parts invisible that are not separate objects, you could probably scale the related bones to zero or move them inside of the characters body.

If it's a separate part, you could just animate the "GameObject.isActive" or the "(Skinned)MeshRenderer.enabled" property using a "Custom Property Constraint" in "Component Property" mode. More information: https://www.soxware.com/umotion-manual/CustomProperty.html#ComponentProperty

Please let me know in case you have any follow-up questions.

Best regards,
Peter

GOOD, I'M SATISFIED
Satisfaction mark by bartolomey_wong 2 months ago
Answer
Answered

Hi bartolomey_wong,
thank you very much for your support request.

For making body parts invisible that are not separate objects, you could probably scale the related bones to zero or move them inside of the characters body.

If it's a separate part, you could just animate the "GameObject.isActive" or the "(Skinned)MeshRenderer.enabled" property using a "Custom Property Constraint" in "Component Property" mode. More information: https://www.soxware.com/umotion-manual/CustomProperty.html#ComponentProperty

Please let me know in case you have any follow-up questions.

Best regards,
Peter

Thank you, Peter! You're helping so much!