Answered

Show Body orientation

Anonymous 1 week ago updated by Peter - Soxware Developer 1 week ago 1

I am working on adjusting animation to work for my "point and click" movement system. Since it is tile based I want animation (e.g. turn 180 degree) to be as exact as possible root motion wise. I find it very difficult to check in which direction the character would look since it uses the hip bone for root motion.

Is there a way to always show this blue circle / arrow seen in the IK wizard so I can get a better idea of the actual current root motion direction?

UMotion Version:
1.29p03 pro
Unity Version:
6000.0.1

Answer

Answer
Answered

Hi,
thank you very much for your support request.

A simple solution would be to add an arrow GameObject as a child of your character's hips? You need to do this when the object is currently not assigned to the UMotion Pose Editor, otherwise UMotion won't let you alter the hierarchy of the character.


Unfortunately there is no built-in way to show such an arrow during animating.

Please let me know in case you have any follow-up questions.


Best regards,
Peter

Answer
Answered

Hi,
thank you very much for your support request.

A simple solution would be to add an arrow GameObject as a child of your character's hips? You need to do this when the object is currently not assigned to the UMotion Pose Editor, otherwise UMotion won't let you alter the hierarchy of the character.


Unfortunately there is no built-in way to show such an arrow during animating.

Please let me know in case you have any follow-up questions.


Best regards,
Peter