Answered

Trying to edit weapon pose animations and nothing makes sense.

P J (DrMeatball) 2 weeks ago updated by Peter - Soxware Developer 2 weeks ago 1

I don't understand what I'm doing, let along what I'm doing wrong. I really don't even know what questions to ask.

I made a new umotion project, went through the IK config wizard, imported my animations that I'm trying to adjust but I can't actually pose anything. I was able to successfully do the umotion tutorials so I think I understand how the plugin works, but nothing is working as soon as I try to do my own thing.

The IK bones also don't seem right. I can't move or scale anything, etc.

Image 1401

UMotion Version:
1.29p03
Unity Version:
2022LTS

Answer

Answer
Answered

Hi P J,
thank you very much for your support request.

Currently your skinned mesh is following the FK rig (the grey bones). If you want it to follow the IK bones (dark blue), you need to select the IK Handle (i.e. the blue wire cube at the feet/hands) and set "FK/IK Blend" to 1.

More information on IK can be found in the related IK video tutorial: https://www.soxware.com/umotion-manual/ProLesson2.html

Please let me know in case you have any follow-up questions.

Best regards,
Peter

GOOD, I'M SATISFIED

I knew I was missing something, the Blend thing opened everything up I was expecting. Ty!!

Satisfaction mark by P J (DrMeatball) 2 weeks ago
Answer
Answered

Hi P J,
thank you very much for your support request.

Currently your skinned mesh is following the FK rig (the grey bones). If you want it to follow the IK bones (dark blue), you need to select the IK Handle (i.e. the blue wire cube at the feet/hands) and set "FK/IK Blend" to 1.

More information on IK can be found in the related IK video tutorial: https://www.soxware.com/umotion-manual/ProLesson2.html

Please let me know in case you have any follow-up questions.

Best regards,
Peter