Answered

Better, more precise controls of the viewport

bartolomey_wong 4 weeks ago updated by Peter - Soxware Developer 4 weeks ago 1

Hello,

So in Blender, I feel I have more precise control over rotation of the viewport camera, for example to see the part of the model in close-up better. But in Unity, when I select the controller for an arm, for example, and rotate the view, it kind of moves slowly and on a wide arc instead of an axis around the selected part.

Do you have maybe some suggestions, tips or ideas on how to better control the view camera to be able to position the parts of the model with more precision?


Also, is it possible to use orthogonal view instead of perspective, since it allows for more precise view of the model?


Thank you.

UMotion Version:
Unity Version:

Answer

Answer
Answered

Hi,
thank you very much for your support request.

In order to orbit the camera around something that's selected in Unity you can do the following: Selected the bone/object by pressing the "F" key. Then hold [ALT] and the left mouse button to orbit around the selection. Use the scroll wheel to zoom the camera in and out or hold [ALT] and the right mouse button.

Further information can be found here: https://www.soxware.com/umotion-manual/Introduction.html (Headline: "Scene View Navigation").

Please let me know in case you have any follow-up question.

Best regards,
Peter

GOOD, I'M SATISFIED

Hey! Thank you so much for helping out!

Satisfaction mark by bartolomey_wong 2 weeks ago
Answer
Answered

Hi,
thank you very much for your support request.

In order to orbit the camera around something that's selected in Unity you can do the following: Selected the bone/object by pressing the "F" key. Then hold [ALT] and the left mouse button to orbit around the selection. Use the scroll wheel to zoom the camera in and out or hold [ALT] and the right mouse button.

Further information can be found here: https://www.soxware.com/umotion-manual/Introduction.html (Headline: "Scene View Navigation").

Please let me know in case you have any follow-up question.

Best regards,
Peter