Answered

I pressed the 'show' button in 'Properties', but it is not activated.

umotionuser 9 months ago updated by Peter - Soxware Developer 9 months ago 1

Image 1386


It is being used in a humanoid setting. 

I tried to implement 'Child-Of Constraint', but an error message appears.
How can I activate the 'show' button? 

I would appreciate it if you could tell me the solution.


F00

UMotion Version:
Unity Version:

Answer

Answer
Answered

Hi,
thank you very much for your support request.

As the error message you are getting suggests, the cube needs to be a child of a humanoid bone. In your case, make the cube a child of the "Pelvis" bone (which is the first humanoid bone of your character, you can see this by the human-icon next to "Pelvis").

In order to change the hierarchy:

  1. Click on "Clear" in the UMotion Pose editor to unlock your character.
  2. In the Unity's Hierarchy window, drag and drop the cube into the "pelvis".
  3. Re-assign your character to the UMotion Pose Editor. Confirm the dialog that says that UMotion found a new transform (the cube).
  4. Go into Config Mode and click on the "Cleanup" button to remove the reference to the old location of the cube.
  5. Select the "Cube" and set "Visibility" To "Show" in the "Properties" tab.

Please let me know in case you have any follow-up questions.

Best regards,
Peter

    GOOD, I'M SATISFIED


    Thank you for answer. It was a great help. have a good day!

    Satisfaction mark by umotionuser 9 months ago
    Answer
    Answered

    Hi,
    thank you very much for your support request.

    As the error message you are getting suggests, the cube needs to be a child of a humanoid bone. In your case, make the cube a child of the "Pelvis" bone (which is the first humanoid bone of your character, you can see this by the human-icon next to "Pelvis").

    In order to change the hierarchy:

    1. Click on "Clear" in the UMotion Pose editor to unlock your character.
    2. In the Unity's Hierarchy window, drag and drop the cube into the "pelvis".
    3. Re-assign your character to the UMotion Pose Editor. Confirm the dialog that says that UMotion found a new transform (the cube).
    4. Go into Config Mode and click on the "Cleanup" button to remove the reference to the old location of the cube.
    5. Select the "Cube" and set "Visibility" To "Show" in the "Properties" tab.

    Please let me know in case you have any follow-up questions.

    Best regards,
    Peter