Answered
Implement Keyframing Functionality for Overwrite Layer (Blend Weights)
Dear Peter,
I'd love to suggest this feature for your outstanding software - as you already have made overwrite blend weight possible it would be extremely useful to have this value as an entry in animated properties, so e.g. fingers, that have issues only in some parts of a long animation, can be keyed and overwritten accordingly. I think this would help out a lot of people working with mocap data! Looking forward to your reply!
All the best
Johannes
UMotion Version:
1.29p02
Unity Version:
2022.3.18f1
Answer
Answer
Answered
Hi Johannes,
thank you very much for your feature request. This is a commonly asked feature, though not so easy to implement from a UI standpoint. I have it on my to-do list, but can't promise yet on if and when this feature is going to land.
Best regards,
Peter
Customer support service by UserEcho
Hi Johannes,
thank you very much for your feature request. This is a commonly asked feature, though not so easy to implement from a UI standpoint. I have it on my to-do list, but can't promise yet on if and when this feature is going to land.
Best regards,
Peter