Answered

Implement Keyframing Functionality for Overwrite Layer (Blend Weights)

Ki Frame 10 months ago updated by Peter - Soxware Developer 10 months ago 1

Dear Peter,

I'd love to suggest this feature for your outstanding software - as you already have made overwrite blend weight possible it would be extremely useful to have this value as an entry in animated properties, so e.g. fingers, that have issues only in some parts of a long animation, can be keyed and overwritten accordingly. I think this would help out a lot of people working with mocap data! Looking forward to your reply!

All the best

Johannes

UMotion Version:
1.29p02
Unity Version:
2022.3.18f1

Answer

Answer
Answered

Hi Johannes,
thank you very much for your feature request. This is a commonly asked feature, though not so easy to implement from a UI standpoint. I have it on my to-do list, but can't promise yet on if and when this feature is going to land.

Best regards,
Peter

GOOD, I'M SATISFIED

I see :D

Thanks Peter, then I keep my fingers crossed for this to happen!

Satisfaction mark by Ki Frame 10 months ago
Answer
Answered

Hi Johannes,
thank you very much for your feature request. This is a commonly asked feature, though not so easy to implement from a UI standpoint. I have it on my to-do list, but can't promise yet on if and when this feature is going to land.

Best regards,
Peter