Hi(Translated using google translate)
I have a problem with changing the position of an added item to my hand. How to add an item to the hand bone (Generic) so that its position can be changed in Umotion and this position will be saved.
In the hand bone I created an empty object (EquipmentHandR) in which the script spawns an item (PrefabV). When creating animations, everything is fine. I set the position of the item and create animations. When running an animation in runtime mode the position/rotation of the item is default without any changes made when creating the animation.
In the timeline (Clip editor) the position/rotation of the item (PrefabV) is saved.
What am I doing wrong?
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