Bones for eyes
Hi,
I have a character with a fuse skeleton that is missing bones for the eyes. I can create bones using the extrude tool but they do not correspond with the eyeballs fbx models. I need the purple figure next to the bones that i make but right now they are transforms. I have another character that I was previously able to correctly rig but I do not remember how I did it. Can you explain the process of how I can do this?
Thanks
Answer
Hi,
thank you very much for your support request.
Make sure that the eye bones of your *.fbx model are correctly configured as eyes in the humanoid avatar configuration (see "Rig" tab of the inspector).
If your *.fbx model doesn't have any eye bones, then you have to use a 3D modeling tool like Blender to create new bones for the eyes and then bind the mesh vertices of the eyes to the bone (so that the eyes correctly move with the bones). While it's possible to create new bones inside UMotion, this binding process (called skinning) is not possible within UMotion.
Please let me know if you have any follow-up questions.
Best regards,
Peter
Customer support service by UserEcho
Hi,
thank you very much for your support request.
Make sure that the eye bones of your *.fbx model are correctly configured as eyes in the humanoid avatar configuration (see "Rig" tab of the inspector).
If your *.fbx model doesn't have any eye bones, then you have to use a 3D modeling tool like Blender to create new bones for the eyes and then bind the mesh vertices of the eyes to the bone (so that the eyes correctly move with the bones). While it's possible to create new bones inside UMotion, this binding process (called skinning) is not possible within UMotion.
Please let me know if you have any follow-up questions.
Best regards,
Peter