Answered

Anyway through UMotion to convert a Humanoid animation to a Generic?

BenieTheDragon 12 months ago updated by Peter - Soxware Developer 11 months ago 1

I have several Humanoid animations, but I only need to turn 1 of them into a Generic animation. This is for the Among Us Follower.
Is this possible to do through UMotion? Or do I have to purchase the $25 Animation Converter thingy (just to convert one single animation and likely never use it again, which IMO would make the cost pointless)?

UMotion Version:
1.29p02 (Professional Edition)
Unity Version:
2019.4.31f1

Answer

Answer
Answered

Hi BenieTheDragon,
thank you very much for your support request.

Yes you can do it with UMotion Pro as well. Here are the steps:

1) Duplicate the generic character which you want to animate with these animations.

2) Configure the duplicated generic character as humanoid. Make sure that everything is setup correctly (all bones are shown in green in the humanoid avatar config and that the character is in a T-Stance). More info: https://www.youtube.com/watch?v=pbaOGZzth6g
3) Create a new humanoid UMotion project, assign the humanoid version of your character to the pose editor and import the humanoid animations you want to turn into generic. Validate that the animations play correctly.

4) Go to the settings (gear icon in clip editor) and change export type to FBX. Select your character's FBX file (of the generic one) as destination file.

5) Export the animations.


The animations are now within the FBX file of your generic character.


Please let me know in case you have any follow-up questions.


Best regards,
Peter

Answer
Answered

Hi BenieTheDragon,
thank you very much for your support request.

Yes you can do it with UMotion Pro as well. Here are the steps:

1) Duplicate the generic character which you want to animate with these animations.

2) Configure the duplicated generic character as humanoid. Make sure that everything is setup correctly (all bones are shown in green in the humanoid avatar config and that the character is in a T-Stance). More info: https://www.youtube.com/watch?v=pbaOGZzth6g
3) Create a new humanoid UMotion project, assign the humanoid version of your character to the pose editor and import the humanoid animations you want to turn into generic. Validate that the animations play correctly.

4) Go to the settings (gear icon in clip editor) and change export type to FBX. Select your character's FBX file (of the generic one) as destination file.

5) Export the animations.


The animations are now within the FBX file of your generic character.


Please let me know in case you have any follow-up questions.


Best regards,
Peter