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Grouping properties & Select keys on current frame with scene selection
Hi there, I have been using Umotion for two character animation for a while,
I want to know if it is any possible to grouping the animation properties and quick selection in Umotion?
for example, coding the custom menu?
also I found that I can't only make the scene selection to the current frame key,
only a button that can select all key with whole timeline.
did I missing something?
It this two problem can be solve, It will speed up the multiple character animation workflow very much,Thanks
Answer
![](https://cdn.userecho.com/characters/80.png?1)
Hi,
thank you very much for your support request.
Grouping animation properties in the clip editor is not possible. Instead I would recommend selecting the bone in the scene view which also automatically selects the animated property in the clip editor. This is the fastest way to select things.
To code a custom button for selecting something, please check out this: https://www.soxware.com/umotion-manual/UMotionAPI.html
The following methods might be especially useful for you:
static void PoseEditor.GetAllTransforms(List<Transform> transformsList)
static void PoseEditor.GetSelectedTransforms(List<Transform> transformsList)
static void PoseEditor.SetTransformIsSelected(Transform transform, bool selected)
Please let me know in case you have any follow-up questions.
Best regards,
Peter
Customer support service by UserEcho
Hi,
thank you very much for your support request.
Grouping animation properties in the clip editor is not possible. Instead I would recommend selecting the bone in the scene view which also automatically selects the animated property in the clip editor. This is the fastest way to select things.
To code a custom button for selecting something, please check out this: https://www.soxware.com/umotion-manual/UMotionAPI.html
The following methods might be especially useful for you:
static void PoseEditor.GetAllTransforms(List<Transform> transformsList)
static void PoseEditor.GetSelectedTransforms(List<Transform> transformsList)
static void PoseEditor.SetTransformIsSelected(Transform transform, bool selected)
Please let me know in case you have any follow-up questions.
Best regards,
Peter