Grouping properties & Select keys on current frame with scene selection
Hi there, I have been using Umotion for two character animation for a while,
I want to know if it is any possible to grouping the animation properties and quick selection in Umotion?
for example, coding the custom menu?
also I found that I can't only make the scene selection to the current frame key,
only a button that can select all key with whole timeline.
did I missing something?
It this two problem can be solve, It will speed up the multiple character animation workflow very much,Thanks
Answer
Hi,
thank you very much for your support request.
Grouping animation properties in the clip editor is not possible. Instead I would recommend selecting the bone in the scene view which also automatically selects the animated property in the clip editor. This is the fastest way to select things.
To code a custom button for selecting something, please check out this: https://www.soxware.com/umotion-manual/UMotionAPI.html
The following methods might be especially useful for you:
static void PoseEditor.GetAllTransforms(List<Transform> transformsList)
static void PoseEditor.GetSelectedTransforms(List<Transform> transformsList)
static void PoseEditor.SetTransformIsSelected(Transform transform, bool selected)
Please let me know in case you have any follow-up questions.
Best regards,
Peter
Customer support service by UserEcho
Hi,
thank you very much for your support request.
Grouping animation properties in the clip editor is not possible. Instead I would recommend selecting the bone in the scene view which also automatically selects the animated property in the clip editor. This is the fastest way to select things.
To code a custom button for selecting something, please check out this: https://www.soxware.com/umotion-manual/UMotionAPI.html
The following methods might be especially useful for you:
static void PoseEditor.GetAllTransforms(List<Transform> transformsList)
static void PoseEditor.GetSelectedTransforms(List<Transform> transformsList)
static void PoseEditor.SetTransformIsSelected(Transform transform, bool selected)
Please let me know in case you have any follow-up questions.
Best regards,
Peter