I close my UMotion project, enter in a prefab's editor and change child's transform properties, exit the prefab, open UMotion project again and the child has the correct changes, but then I set the pose editor gameobject and make sure that child has no keys, but UMotion keeps showing the child without the latest changes. If I export the clip and run the scene, the prefab child is correct. How to tell UMotion to refresh the latest prefab changes? Restarted UMotion windows and Unity to no avail.
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