Answered

Importing IK Target Animations to Different Skeletons

Enkianssus 8 months ago updated by Peter - Soxware Developer 8 months ago 2

I exported the animation of the humanoid skeleton and its subordinate IK targets. If I import it to the same skeleton, the IK target animation can be imported normally. But if I change to another skeleton, the IK target animation cannot be imported. Is there a way to solve this?

UMotion Version:
Unity Version:

Answer

Answer
Answered

Hi Enkianssus,
thank you very much for your support request.

If your animation is of type humanoid, you can import it to any other humanoid skeleton. The UMotion IK targets you used while authoring the animation inside UMotion is not included in the exported *.anim file though. So you can not restore the UMotion IK targets on other skeletons.

Please let me know in case you have any follow-up questions.

Best regards,
Peter

Or in other words, I modified the hierarchy of some bones in existing animations. Is there a way to preserve the previously made animations by modifying the hierarchy?

Answer
Answered

Hi Enkianssus,
thank you very much for your support request.

If your animation is of type humanoid, you can import it to any other humanoid skeleton. The UMotion IK targets you used while authoring the animation inside UMotion is not included in the exported *.anim file though. So you can not restore the UMotion IK targets on other skeletons.

Please let me know in case you have any follow-up questions.

Best regards,
Peter