Importing IK Target Animations to Different Skeletons
I exported the animation of the humanoid skeleton and its subordinate IK targets. If I import it to the same skeleton, the IK target animation can be imported normally. But if I change to another skeleton, the IK target animation cannot be imported. Is there a way to solve this?
Answer
Or in other words, I modified the hierarchy of some bones in existing animations. Is there a way to preserve the previously made animations by modifying the hierarchy?
Hi Enkianssus,
thank you very much for your support request.
If your animation is of type humanoid, you can import it to any other humanoid skeleton. The UMotion IK targets you used while authoring the animation inside UMotion is not included in the exported *.anim file though. So you can not restore the UMotion IK targets on other skeletons.
Please let me know in case you have any follow-up questions.
Best regards,
Peter
Customer support service by UserEcho
Hi Enkianssus,
thank you very much for your support request.
If your animation is of type humanoid, you can import it to any other humanoid skeleton. The UMotion IK targets you used while authoring the animation inside UMotion is not included in the exported *.anim file though. So you can not restore the UMotion IK targets on other skeletons.
Please let me know in case you have any follow-up questions.
Best regards,
Peter