Answered

Animating generic humanoid bones

Anonymous 7 months ago updated by Peter - Soxware Developer 7 months ago 1

The selected bone/transform is configured as locked. enable animating by setting visibility to show in config mode.

Animating generic bones that have a humanoid child game object is not allowed in unity.

Does Umotion only do genertic?

UMotion Version:
Unity Version:

Answer

Answer
Answered

Hi,
thank you very much for your support request.

When the character you are animating is configured as "humanoid", then all non-humanoid bones are locked/invisible by default. You can unlock them by going into config mode and setting "visibility to show".

Animating generic bones that have a humanoid child game object is not allowed in unity.

When you get this message, you are having a humanoid character in your UMotion project but instead of animating the humanoid bones, you are trying to animate some generic bones/transforms that are parents of a humanoid bone which is something that is not supported by Unity.

Does Umotion only do genertic?

UMotion supports all animation types: humanoid, generic and legacy

Please let me know in case you have any follow-up questions.

Best regards,
Peter

Answer
Answered

Hi,
thank you very much for your support request.

When the character you are animating is configured as "humanoid", then all non-humanoid bones are locked/invisible by default. You can unlock them by going into config mode and setting "visibility to show".

Animating generic bones that have a humanoid child game object is not allowed in unity.

When you get this message, you are having a humanoid character in your UMotion project but instead of animating the humanoid bones, you are trying to animate some generic bones/transforms that are parents of a humanoid bone which is something that is not supported by Unity.

Does Umotion only do genertic?

UMotion supports all animation types: humanoid, generic and legacy

Please let me know in case you have any follow-up questions.

Best regards,
Peter