Animating generic humanoid bones
The selected bone/transform is configured as locked. enable animating by setting visibility to show in config mode.
Animating generic bones that have a humanoid child game object is not allowed in unity.
Does Umotion only do genertic?
Answer
Hi,
thank you very much for your support request.
When the character you are animating is configured as "humanoid", then all non-humanoid bones are locked/invisible by default. You can unlock them by going into config mode and setting "visibility to show".
Animating generic bones that have a humanoid child game object is not allowed in unity.
When you get this message, you are having a humanoid character in your UMotion project but instead of animating the humanoid bones, you are trying to animate some generic bones/transforms that are parents of a humanoid bone which is something that is not supported by Unity.
Does Umotion only do genertic?
UMotion supports all animation types: humanoid, generic and legacy
Please let me know in case you have any follow-up questions.
Best regards,
Peter
Customer support service by UserEcho
Hi,
thank you very much for your support request.
When the character you are animating is configured as "humanoid", then all non-humanoid bones are locked/invisible by default. You can unlock them by going into config mode and setting "visibility to show".
When you get this message, you are having a humanoid character in your UMotion project but instead of animating the humanoid bones, you are trying to animate some generic bones/transforms that are parents of a humanoid bone which is something that is not supported by Unity.
UMotion supports all animation types: humanoid, generic and legacy
Please let me know in case you have any follow-up questions.
Best regards,
Peter