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Animating generic humanoid bones
The selected bone/transform is configured as locked. enable animating by setting visibility to show in config mode.
Animating generic bones that have a humanoid child game object is not allowed in unity.
Does Umotion only do genertic?
Answer
![](https://cdn.userecho.com/characters/80.png?1)
Hi,
thank you very much for your support request.
When the character you are animating is configured as "humanoid", then all non-humanoid bones are locked/invisible by default. You can unlock them by going into config mode and setting "visibility to show".
Animating generic bones that have a humanoid child game object is not allowed in unity.
When you get this message, you are having a humanoid character in your UMotion project but instead of animating the humanoid bones, you are trying to animate some generic bones/transforms that are parents of a humanoid bone which is something that is not supported by Unity.
Does Umotion only do genertic?
UMotion supports all animation types: humanoid, generic and legacy
Please let me know in case you have any follow-up questions.
Best regards,
Peter
Customer support service by UserEcho
Hi,
thank you very much for your support request.
When the character you are animating is configured as "humanoid", then all non-humanoid bones are locked/invisible by default. You can unlock them by going into config mode and setting "visibility to show".
When you get this message, you are having a humanoid character in your UMotion project but instead of animating the humanoid bones, you are trying to animate some generic bones/transforms that are parents of a humanoid bone which is something that is not supported by Unity.
UMotion supports all animation types: humanoid, generic and legacy
Please let me know in case you have any follow-up questions.
Best regards,
Peter