Answered

FPS Arms requirement

Joe 8 months ago updated by Peter - Soxware Developer 8 months ago 1

Hi 

I am wondering if u motion pro would be suitable to do the following.

1. import an existing fps arms rig. (its just the arms)

2. remove any object\gun from the existing animation may contained.

3.replace with another object

4.edit animation to something else. 

5. expert for use in the same animator and\or new animator.

UMotion Version:
Unity Version:

Answer

Answer
Answered

Hi,
thank you very much for your support request.


Yes this doable with UMotion:

  1. Drag and drop your FPS Arms into a Unity scene, delete the old objects/guns and replace them with new ones.
  2. Create a new Unity project of type "generic" and drag and drop your FPS arms from the Unity scene into the pose editor.
  3. Import the existing animation. UMotion won't import the parts of the animation that belong to the old objects/guns.
  4. Edit the animation to fit your needs.
  5. Export the animation, create a new animator controller for your new FPS arms and assign the new animation to it.

In case you have any questions/problems in this workflow, feel free to ask.

Best regards,

Peter

GOOD, I'M SATISFIED
Satisfaction mark by Joe 8 months ago
Answer
Answered

Hi,
thank you very much for your support request.


Yes this doable with UMotion:

  1. Drag and drop your FPS Arms into a Unity scene, delete the old objects/guns and replace them with new ones.
  2. Create a new Unity project of type "generic" and drag and drop your FPS arms from the Unity scene into the pose editor.
  3. Import the existing animation. UMotion won't import the parts of the animation that belong to the old objects/guns.
  4. Edit the animation to fit your needs.
  5. Export the animation, create a new animator controller for your new FPS arms and assign the new animation to it.

In case you have any questions/problems in this workflow, feel free to ask.

Best regards,

Peter