Answered

Question of Framerate

Beaver 12 months ago updated by Peter - Soxware Developer 12 months ago 1

Hi, Peter. 

First, I am using Umotion very well. Thank you.

I didn't speak English so I used a translator. I hope you understand.

Image 1318

Image 1319

After working with 60 frames, I thought I should reduce the capacity, 

so I changed the animation file I worked on to 30 frames.

Obviously, the clip length doubled and the animation time doubled too.

Image 1320

(reference_3D Max)

To save time when editing key frames, I ask you a question.

Is there a way to select all keyframes and then collapse/shorten them like in Max or Maya?

It's okay to not be perfect. I'm looking for a way to reduce the spacing between keyframes globally.

I searched for an answer in Umotion support, but I couldn't find the answer I was looking for, so I am writing to you.

Let me know if there are any options I don't know about!


i will wait for your help.

thank you.

UMotion Version:
1.29p01
Unity Version:
2021.3.16f1

Answer

Answer
Answered

Hi,
thank you very much for your support request.

Is there a way to select all keyframes and then collapse/shorten them like in Max or Maya?

Yes this is possible:

  1. Select all key frames (press CTRL + A in the clip editor).
  2. Then use the blue bar at the very right to scale the animation:

Image 1321

Please let me know in case you have any follow-up questions.

Best regards,
Peter

GOOD, I'M SATISFIED

OMG!! this is amazing!

I'm so glad you answered quickly and clearly!

i really really really thank you so much!

I will continue to use Umotion in the future.

thank you!!XD

Satisfaction mark by Beaver 12 months ago
Answer
Answered

Hi,
thank you very much for your support request.

Is there a way to select all keyframes and then collapse/shorten them like in Max or Maya?

Yes this is possible:

  1. Select all key frames (press CTRL + A in the clip editor).
  2. Then use the blue bar at the very right to scale the animation:

Image 1321

Please let me know in case you have any follow-up questions.

Best regards,
Peter