I was wondering if UMotion would allow for something like a part of an animation from a generic rig, to that of a humanoid rig but with extra bones.
For context, I am making a custom race of Fox people using Synty's Dog and Prototype pack. I have cut off the tail mesh, and separated the tail bones from the Fox and added them to my humanoid rig, with the tail being parented under the Hips.
Since this is a humanoid rig, the heirarchy is now Root -> Hips -> Tail, whereas the dog's was root -> hip -> spine -> tail, so I unfortunately can't just levarge mecanim retargeting with an avatar mask.
However, I'd still like to take the tail animation from that existing generic animation if possible, and create a new animation that is able to work with my new humanoid that has tail bones. Is that something I can do with this tool? I am trying to avoid just re-animating from scratch, so if UMotion let's me copy or some way of copying the bones starting with the Tail bone and copying it over or exporting it to match the new rig in some form, that would be perfect.
I would like to do something similar with the ears as well if also possible, and that would be in a similar scenario.
Hopefully that makes sense, thanks!
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