Answered

After Export, Hips are halfway in the ground

Eaziar 1 year ago updated by Peter - Soxware Developer 1 year ago 1

UnityVideo

Hello,

I'm using Umotion Pro and am having a blast. I have an animation that starts with the character sitting in a chair, standing up, talking, and then sitting back down. It is humanoid and the model is humanoid of course, I converted the FK animation into an IK and the humanoid model. Everything looks great when editing in the scene view/clip editor. But after I export it as an animation, the hips get sucked down to floor level, and when my charter stands up, it kind of glides upwards and floats in space. I saw in other forms that exporting as a fbx works, but my models are converted to prefabs and whenever I try exporting it to the fbx of the model, the animation clip is nowhere to be found inside of it. I hope that I can receive a solution that doesn't-require me to export as a fbx. I've included a video showing what is happening.

Hope to hear back from yall soon, Thanks!

UMotion Version:
1.29p02
Unity Version:
2021.3.17f1

Answer

Answer
Answered

Hi,
thank you very much for your support request.

The root motion curves are basically created by Unity based on the root motion settings shown in the Inspector window of the exported animation clip:

Image 1311


Make sure that in "Root Transform Position (Y)" you have "Based Upon" set to "Original" and "Bake into Pose" enabled.


Please let me know if that solves your issue or if you need any further assistance.


Best regards,
Peter

BAD, I'M UNSATISFIED
Satisfaction mark by Eaziar 1 year ago
Answer
Answered

Hi,
thank you very much for your support request.

The root motion curves are basically created by Unity based on the root motion settings shown in the Inspector window of the exported animation clip:

Image 1311


Make sure that in "Root Transform Position (Y)" you have "Based Upon" set to "Original" and "Bake into Pose" enabled.


Please let me know if that solves your issue or if you need any further assistance.


Best regards,
Peter