I have a GameObject (LOD Group if that matters with five LOD children) parented to my model's lForearmBend bone. This was added in Unity by modifying the model's prefab. The Pose Editor's config mode picked up the change and updated the rig, and I exposed the ability to animate the position and rotation of this GameObject in configure mode. Everything looks good in Pose Mode, but after exporting the clip, this GameObject behaves unexpectedly. The rotation and position changes almost seem like they're relative to another parent. As a test, in the pose mode, I'm keying in the position of this GameObject to go (unrealistically) straight up way above the humanoid. When this plays in a scene after export, it veers off to the side while also going up and the object rotates, but doesn't match the pose mode I keyed. I applied the child constraint as another test to enforce the parenting, but the result was the same. I'm doing something wrong with this child object. Any ideas?
The rest of the humanoid animation, outside this child I manually added, is working fine.
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